6#include <unordered_map>
21 MRVIEWER_API
virtual void draw(
float height,
float scaling );
63 MRVIEWER_API
virtual void drawSceneContextMenu_(
const std::vector<std::shared_ptr<Object>>& ,
const std::string& )
78 MRVIEWER_API
virtual bool drawObject_(
Object&
object,
const std::string& uniqueStr,
int depth );
102 bool showNewSelectedObjects_ =
true;
103 bool deselectNewHiddenObjects_ =
false;
105 void drawObjectsList_();
107 float getDrawDropTargetHeight_()
const {
return 4.f * menuScaling_; }
108 void reorderSceneIfNeeded_();
111 MRVIEWER_API
virtual void updateSceneWindowScrollIfNeeded_();
113 std::vector<Object*> getPreSelection_(
Object* meshclicked,
114 bool isShift,
bool isCtrl,
115 const std::vector<std::shared_ptr<Object>>& selected,
116 const std::vector<std::shared_ptr<Object>>& all );
117 void updateSelection_(
Object* objPtr,
const std::vector<std::shared_ptr<Object>>& selected,
const std::vector<std::shared_ptr<Object>>& all );
119 bool dragTrigger_ =
false;
120 bool clickTrigger_ =
false;
121 bool allowSceneReorder_ =
true;
124 struct MoveAndScrollData
128 bool needScroll =
false;
130 MoveAndScrollData upFirstSelected_;
131 MoveAndScrollData downLastSelected_;
132 MoveAndScrollData nextVisible_;
136 std::vector<Object*> who;
137 Object* to{
nullptr };
138 bool before{
false };
139 } sceneReorderCommand_;
142 struct ScrollPositionPreservation
144 float relativeMousePos{ 0.0f };
145 float absLinePosRatio{ 0.0f };
148 bool nextFrameFixScroll_{
false };
150 bool dragObjectsMode_{
false };
153 float menuScaling_ = 1.f;
named object in the data model
Definition MRObject.h:60
class for drawing a list of scene objects (and handling interaction with it)
Definition MRSceneObjectsListDrawer.h:15
MRVIEWER_API void selectAllObjects()
virtual MRVIEWER_API float drawCustomTreeObjectProperties_(Object &obj, bool onlyCalcHeight)
MRVIEWER_API void allowSceneReorder(bool allow)
set possibility change object order
virtual MRVIEWER_API void drawSceneContextMenu_(const std::vector< std::shared_ptr< Object > > &, const std::string &)
Definition MRSceneObjectsListDrawer.h:63
std::unordered_map< const Object *, bool > sceneOpenCommands_
Definition MRSceneObjectsListDrawer.h:154
MRVIEWER_API void setObjectTreeState(const Object *obj, bool open)
set object collapse state (hiding children)
virtual MRVIEWER_API std::string objectLineStrId_(const Object &object, const std::string &uniqueStr)
MRVIEWER_API void setLeavesVisibility(bool visible)
MRVIEWER_API void setNextFrameFixScroll()
helper method for fix scroll position after change available height
Definition MRSceneObjectsListDrawer.h:54
MRVIEWER_API void makeDragDropSource_(const std::vector< std::shared_ptr< Object > > &payload)
payload object will be moved
virtual MRVIEWER_API bool drawSkippedObject_(Object &object, const std::string &uniqueStr, int depth)
draw dummy container for skipped object
void setShowNewSelectedObjects(bool show)
set flag of the object visibility activation after selection
Definition MRSceneObjectsListDrawer.h:24
bool getDeselectNewHiddenObjects()
get flag of deselect object after hidden
Definition MRSceneObjectsListDrawer.h:31
MRVIEWER_API void processItemClick_(Object &object, const std::vector< std::shared_ptr< Object > > &selected)
function that do click logic on object line (select/deselect/rename/open context)
MRVIEWER_API void changeSelection(bool isDown, bool isShift)
virtual MRVIEWER_API bool collapsingHeader_(const std::string &uniqueName, ImGuiTreeNodeFlags flags)
override this to customize CollapsingHeader draw
virtual MRVIEWER_API void draw(float height, float scaling)
MRVIEWER_API bool needDragDropTarget_()
checking the need to draw a target
bool getShowNewSelectedObjects()
get flag of the object visibility activation after selection
Definition MRSceneObjectsListDrawer.h:26
MRVIEWER_API void makeDragDropTarget_(Object &target, bool before, bool betweenLine, const std::string &uniqueStr)
void setDeselectNewHiddenObjects(bool deselect)
set flag of deselect object after hidden
Definition MRSceneObjectsListDrawer.h:29
MRVIEWER_API bool drawObjectCollapsingHeader_(Object &object, const std::string &uniqueStr, bool hasRealChildren)
function that draws collapsing header and process click on it
int ImGuiTreeNodeFlags
Definition MRSceneObjectsListDrawer.h:71
MRVIEWER_API void drawObjectVisibilityCheckbox_(Object &object, const std::string &uniqueStr)
virtual MRVIEWER_API void drawCustomObjectPrefixInScene_(const Object &, bool)
Definition MRSceneObjectsListDrawer.h:59
MRVIEWER_API void changeVisible(bool isDown)
virtual MRVIEWER_API bool drawObject_(Object &object, const std::string &uniqueStr, int depth)
override this to customize whole object line
virtual ~SceneObjectsListDrawer()=default
Definition MRCameraOrientationPlugin.h:8