MeshLib
 
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MRComputeBoundingBox.h
Go to the documentation of this file.
1#pragma once
2
3#include "MRMeshFwd.h"
4#include "MRBox.h"
5
6namespace MR
7{
8
12template<typename V>
13Box<V> computeBoundingBox( const Vector<V, VertId> & points, const VertBitSet & region, const AffineXf<V> * toWorld = nullptr );
14template<typename V>
15Box<V> computeBoundingBox( const Vector<V, VertId>& points, const VertBitSet* region = nullptr, const AffineXf<V>* toWorld = nullptr );
16
17} // namespace MR
Definition MRDotNet/MRBitSet.h:39
std::vector<T>-like container that requires specific indexing type,
Definition MRMesh/MRVector.h:19
Box< V > computeBoundingBox(const Vector< V, VertId > &points, const VertBitSet &region, const AffineXf< V > *toWorld=nullptr)
Definition MRCameraOrientationPlugin.h:7
Definition MRMesh/MRAffineXf.h:14
Box given by its min- and max- corners.
Definition MRMesh/MRBox.h:23