MeshLib
 
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MRChangeMeshAction.h
Go to the documentation of this file.
1#pragma once
2#include "MRHistoryAction.h"
3#include "MRObjectMesh.h"
4#include "MRMesh.h"
5#include "MRHeapBytes.h"
6#include <memory>
7
8namespace MR
9{
10
13
16{
17public:
18 using Obj = ObjectMesh;
19
21 ChangeMeshAction( std::string name, const std::shared_ptr<ObjectMesh>& obj ) :
22 objMesh_{ obj },
23 name_{ std::move( name ) }
24 {
25 if ( obj )
26 {
27 if ( auto m = obj->mesh() )
28 cloneMesh_ = std::make_shared<Mesh>( *m );
29 }
30 }
31
33 ChangeMeshAction( std::string name, const std::shared_ptr<ObjectMesh>& obj, std::shared_ptr<Mesh> newMesh ) :
34 objMesh_{ obj },
35 name_{ std::move( name ) }
36 {
37 if ( obj )
38 cloneMesh_ = objMesh_->updateMesh( std::move( newMesh ) );
39 }
40
41 virtual std::string name() const override
42 {
43 return name_;
44 }
45
46 virtual void action( HistoryAction::Type ) override
47 {
48 if ( !objMesh_ )
49 return;
50
51 cloneMesh_ = objMesh_->updateMesh( cloneMesh_ );
52 }
53
54 static void setObjectDirty( const std::shared_ptr<ObjectMesh>& obj )
55 {
56 if ( obj )
57 obj->setDirtyFlags( DIRTY_ALL );
58 }
59
60 [[nodiscard]] virtual size_t heapBytes() const override
61 {
62 return name_.capacity() + MR::heapBytes( cloneMesh_ );
63 }
64
65private:
66 std::shared_ptr<ObjectMesh> objMesh_;
67 std::shared_ptr<Mesh> cloneMesh_;
68
69 std::string name_;
70};
71
74{
75public:
77
79 ChangeMeshUVCoordsAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj ) :
80 objMesh_{ obj },
81 name_{ std::move( name ) }
82 {
83 if ( obj )
84 {
85 uvCoords_ = obj->getUVCoords();
86 }
87 }
88
90 ChangeMeshUVCoordsAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj, VertUVCoords&& newUvCoords ) :
91 objMesh_{ obj },
92 name_{ std::move( name ) }
93 {
94 if ( obj )
95 {
96 uvCoords_ = std::move( newUvCoords );
97 obj->updateUVCoords( uvCoords_ );
98 }
99 }
100
101 virtual std::string name() const override
102 {
103 return name_;
104 }
105
106 virtual void action( HistoryAction::Type ) override
107 {
108 if ( !objMesh_ )
109 return;
110
111 objMesh_->updateUVCoords( uvCoords_ );
112 }
113
114 static void setObjectDirty( const std::shared_ptr<ObjectMeshHolder>& obj )
115 {
116 if ( obj )
117 obj->setDirtyFlags( DIRTY_UV );
118 }
119
120 [[nodiscard]] virtual size_t heapBytes() const override
121 {
122 return name_.capacity() + uvCoords_.heapBytes();
123 }
124
125private:
126 VertUVCoords uvCoords_;
127 std::shared_ptr<ObjectMeshHolder> objMesh_;
128 std::string name_;
129};
130
134{
135public:
137
139 ChangeTextureAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj ) :
140 obj_{ obj },
141 name_{ std::move( name ) }
142 {
143 if ( obj )
144 textures_ = obj->getTextures();
145 }
146
148 ChangeTextureAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj, Vector<MeshTexture, TextureId>&& newTextures ) :
149 obj_{ obj },
150 name_{ std::move( name ) }
151 {
152 if ( obj )
153 {
154 textures_ = std::move( newTextures );
155 obj->updateTextures( textures_ );
156 }
157 }
158
159 virtual std::string name() const override
160 {
161 return name_;
162 }
163
164 virtual void action( HistoryAction::Type ) override
165 {
166 if ( !obj_ )
167 return;
168 obj_->updateTextures( textures_ );
169 }
170
171 static void setObjectDirty( const std::shared_ptr<ObjectMeshHolder>& obj )
172 {
173 if ( obj )
174 obj->setDirtyFlags( DIRTY_TEXTURE );
175 }
176
177 [[nodiscard]] virtual size_t heapBytes() const override
178 {
179 return name_.capacity() + MR::heapBytes( textures_ );
180 }
181
182private:
183 std::shared_ptr<ObjectMeshHolder> obj_;
185 std::string name_;
186};
187
190{
191public:
193
195 ChangeMeshPointsAction( std::string name, const std::shared_ptr<ObjectMesh>& obj ) :
196 objMesh_{ obj },
197 name_{ std::move( name ) }
198 {
199 if ( !objMesh_ )
200 return;
201 if ( auto m = objMesh_->mesh() )
202 clonePoints_ = m->points;
203 }
204
205 virtual std::string name() const override
206 {
207 return name_;
208 }
209
210 virtual void action( HistoryAction::Type ) override
211 {
212 if ( !objMesh_ )
213 return;
214
215 if ( auto m = objMesh_->varMesh() )
216 {
217 std::swap( m->points, clonePoints_ );
218 objMesh_->setDirtyFlags( DIRTY_POSITION );
219 }
220 }
221
222 static void setObjectDirty( const std::shared_ptr<ObjectMesh>& obj )
223 {
224 if ( obj )
225 obj->setDirtyFlags( DIRTY_POSITION );
226 }
227
228 [[nodiscard]] virtual size_t heapBytes() const override
229 {
230 return name_.capacity() + clonePoints_.heapBytes();
231 }
232
233private:
234 std::shared_ptr<ObjectMesh> objMesh_;
235 VertCoords clonePoints_;
236
237 std::string name_;
238};
239
242{
243public:
245
247 ChangeMeshTopologyAction( std::string name, const std::shared_ptr<ObjectMesh>& obj ) :
248 objMesh_{ obj },
249 name_{ std::move( name ) }
250 {
251 if ( !objMesh_ )
252 return;
253 if ( auto m = objMesh_->mesh() )
254 cloneTopology_ = m->topology;
255 }
256
257 virtual std::string name() const override
258 {
259 return name_;
260 }
261
262 virtual void action( HistoryAction::Type ) override
263 {
264 if ( !objMesh_ )
265 return;
266
267 if ( auto m = objMesh_->varMesh() )
268 {
269 std::swap( m->topology, cloneTopology_ );
270 objMesh_->setDirtyFlags( DIRTY_FACE );
271 }
272 }
273
274 static void setObjectDirty( const std::shared_ptr<ObjectMesh>& obj )
275 {
276 if ( obj )
277 obj->setDirtyFlags( DIRTY_FACE );
278 }
279
280 [[nodiscard]] virtual size_t heapBytes() const override
281 {
282 return name_.capacity() + cloneTopology_.heapBytes();
283 }
284
285private:
286 std::shared_ptr<ObjectMesh> objMesh_;
287 MeshTopology cloneTopology_;
288
289 std::string name_;
290};
291
294{
295public:
297
299 ChangeMeshTexturePerFaceAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj ) :
300 objMesh_{ obj },
301 name_{ std::move( name ) }
302 {
303 if ( obj )
304 {
305 texturePerFace_ = obj->getTexturePerFace();
306 }
307 }
308
310 ChangeMeshTexturePerFaceAction( std::string name, const std::shared_ptr<ObjectMeshHolder>& obj, Vector<TextureId, FaceId>&& newTexturePerFace ) :
311 objMesh_{ obj },
312 name_{ std::move( name ) }
313 {
314 if ( obj )
315 {
316 texturePerFace_ = std::move( newTexturePerFace );
317 obj->updateTexturePerFace( texturePerFace_ );
318 }
319 }
320
321 virtual std::string name() const override
322 {
323 return name_;
324 }
325
326 virtual void action( HistoryAction::Type ) override
327 {
328 if ( !objMesh_ )
329 return;
330
331 objMesh_->updateTexturePerFace( texturePerFace_ );
332 }
333
334 static void setObjectDirty( const std::shared_ptr<ObjectMeshHolder>& obj )
335 {
336 if ( obj )
337 obj->setDirtyFlags( DIRTY_TEXTURE_PER_FACE );
338 }
339
340 [[nodiscard]] virtual size_t heapBytes() const override
341 {
342 return name_.capacity() + texturePerFace_.heapBytes();
343 }
344
345private:
346 Vector<TextureId, FaceId> texturePerFace_;
347 std::shared_ptr<ObjectMeshHolder> objMesh_;
348 std::string name_;
349};
350
352
353} // namespace MR
List< Vector3f^> VertCoords
Definition MRDotNet/MRMeshFwd.h:95
Undo action for ObjectMesh mesh change.
Definition MRChangeMeshAction.h:16
virtual std::string name() const override
Definition MRChangeMeshAction.h:41
ChangeMeshAction(std::string name, const std::shared_ptr< ObjectMesh > &obj, std::shared_ptr< Mesh > newMesh)
use this constructor to remember object's mesh and immediately set new mesh
Definition MRChangeMeshAction.h:33
ChangeMeshAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh before making any changes in it
Definition MRChangeMeshAction.h:21
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:46
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:60
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:54
Undo action for ObjectMesh points only (not topology) change.
Definition MRChangeMeshAction.h:190
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:222
ChangeMeshPointsAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh points before making any changes in it
Definition MRChangeMeshAction.h:195
virtual std::string name() const override
Definition MRChangeMeshAction.h:205
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:210
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:228
Undo action for ObjectMeshHolder texturePerFace change.
Definition MRChangeMeshAction.h:294
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:340
virtual std::string name() const override
Definition MRChangeMeshAction.h:321
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:326
ChangeMeshTexturePerFaceAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj)
use this constructor to remember object's texturePerFace data before making any changes in them
Definition MRChangeMeshAction.h:299
ChangeMeshTexturePerFaceAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, Vector< TextureId, FaceId > &&newTexturePerFace)
use this constructor to remember object's texturePerFace data and immediate set new value
Definition MRChangeMeshAction.h:310
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:334
Undo action for ObjectMesh topology only (not points) change.
Definition MRChangeMeshAction.h:242
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:262
static void setObjectDirty(const std::shared_ptr< ObjectMesh > &obj)
Definition MRChangeMeshAction.h:274
virtual std::string name() const override
Definition MRChangeMeshAction.h:257
ChangeMeshTopologyAction(std::string name, const std::shared_ptr< ObjectMesh > &obj)
use this constructor to remember object's mesh points before making any changes in it
Definition MRChangeMeshAction.h:247
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:280
Undo action for ObjectMeshHolder uvCoords change.
Definition MRChangeMeshAction.h:74
ChangeMeshUVCoordsAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, VertUVCoords &&newUvCoords)
use this constructor to remember object's uv-coordinates and immediate set new value
Definition MRChangeMeshAction.h:90
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:106
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:120
virtual std::string name() const override
Definition MRChangeMeshAction.h:101
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:114
ChangeMeshUVCoordsAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj)
use this constructor to remember object's uv-coordinates before making any changes in them
Definition MRChangeMeshAction.h:79
Definition MRChangeMeshAction.h:134
static void setObjectDirty(const std::shared_ptr< ObjectMeshHolder > &obj)
Definition MRChangeMeshAction.h:171
ChangeTextureAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, Vector< MeshTexture, TextureId > &&newTextures)
use this constructor to remember object's textures and immediate set new value
Definition MRChangeMeshAction.h:148
virtual void action(HistoryAction::Type) override
This function is called on history action (undo, redo, etc.)
Definition MRChangeMeshAction.h:164
ChangeTextureAction(std::string name, const std::shared_ptr< ObjectMeshHolder > &obj)
use this constructor to remember object's textures before making any changes in them
Definition MRChangeMeshAction.h:139
virtual std::string name() const override
Definition MRChangeMeshAction.h:159
virtual size_t heapBytes() const override
returns the amount of memory this object occupies on heap
Definition MRChangeMeshAction.h:177
Definition MRHistoryAction.h:12
Type
Definition MRHistoryAction.h:19
Definition MRMesh/MRMeshTopology.h:18
MRMESH_API size_t heapBytes() const
returns the amount of memory this object occupies on heap
Definition MRObjectMeshHolder.h:30
Definition MRObjectMesh.h:11
std::vector<T>-like container that requires specific indexing type,
Definition MRMesh/MRVector.h:19
size_t heapBytes() const
returns the amount of memory this object occupies on heap
Definition MRMesh/MRVector.h:134
size_t heapBytes(const std::vector< T > &vec)
returns the amount of memory given vector occupies on heap
Definition MRHeapBytes.h:15
@ DIRTY_POSITION
Definition MRVisualObject.h:90
@ DIRTY_TEXTURE
Definition MRVisualObject.h:97
@ DIRTY_TEXTURE_PER_FACE
Definition MRVisualObject.h:103
@ DIRTY_FACE
Definition MRVisualObject.h:99
@ DIRTY_ALL
Definition MRVisualObject.h:109
@ DIRTY_UV
Definition MRVisualObject.h:91
Definition MRCameraOrientationPlugin.h:8