#include <MRMeshCollidePrecise.h>
◆ FindCollidingEdgeTrisPrecise() [1/3]
finds all pairs of colliding edges from one mesh and triangle from another mesh
◆ FindCollidingEdgeTrisPrecise() [2/3]
finds all pairs of colliding edges from one mesh and triangle from another mesh
- Parameters
-
rigidB2A | rigid transformation from B-mesh space to A mesh space, nullptr considered as identity transformation |
◆ FindCollidingEdgeTrisPrecise() [3/3]
finds all pairs of colliding edges from one mesh and triangle from another mesh
- Parameters
-
rigidB2A | rigid transformation from B-mesh space to A mesh space, nullptr considered as identity transformation |
anyIntersection | if true then the function returns as fast as it finds any intersection |
The documentation for this class was generated from the following file: