#include <MRPointOnObject.h>
◆ PointOnObject()
MR::PointOnObject::PointOnObject |
( |
| ) |
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inline |
◆ operator PointOnFace()
◆ [union]
to which primitive that point pertains
◆ face
FaceId MR::PointOnObject::face |
◆ point
3D location on the object in local coordinates
◆ primId
int MR::PointOnObject::primId = -1 |
◆ uedge
UndirectedEdgeId MR::PointOnObject::uedge |
◆ vert
VertId MR::PointOnObject::vert |
◆ zBuffer
float MR::PointOnObject::zBuffer { 1.0f } |
The documentation for this struct was generated from the following file: