#include "MRMesh.h"
#include "MRMeshTexture.h"
#include "MRProgressCallback.h"
#include "MRExpected.h"
#include "MRMeshLoadSettings.h"
#include "MRAffineXf3.h"
#include <filesystem>
#include <istream>
#include <string>
Go to the source code of this file.
Classes | |
struct | MR::MeshLoad::ObjLoadSettings |
struct | MR::MeshLoad::NamedMesh |
Namespaces | |
namespace | MR |
namespace | MR::MeshLoad |
Functions | |
MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (const std::filesystem::path &file, bool combineAllObjects, const ObjLoadSettings &settings={}) |
loads meshes from .obj file | |
MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (std::istream &in, bool combineAllObjects, const std::filesystem::path &dir, const ObjLoadSettings &settings={}) |
MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (const char *data, size_t size, bool combineAllObjects, const std::filesystem::path &dir, const ObjLoadSettings &settings={}) |