MeshLib
 
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MR::BindVertexAttribArraySettings Struct Reference

#include <MRRenderGLHelpers.h>

Public Attributes

GLuint program_shader = 0
 
const char * name = nullptr
 
GlBufferbuf
 
const char * arr = nullptr
 
size_t arrSize = 0
 
int baseTypeElementsNumber = 0
 
bool refresh = false
 
bool forceUse = false
 
bool isColor = false
 

Member Data Documentation

◆ arr

const char* MR::BindVertexAttribArraySettings::arr = nullptr

◆ arrSize

size_t MR::BindVertexAttribArraySettings::arrSize = 0

◆ baseTypeElementsNumber

int MR::BindVertexAttribArraySettings::baseTypeElementsNumber = 0

◆ buf

GlBuffer& MR::BindVertexAttribArraySettings::buf

◆ forceUse

bool MR::BindVertexAttribArraySettings::forceUse = false

◆ isColor

bool MR::BindVertexAttribArraySettings::isColor = false

◆ name

const char* MR::BindVertexAttribArraySettings::name = nullptr

◆ program_shader

GLuint MR::BindVertexAttribArraySettings::program_shader = 0

◆ refresh

bool MR::BindVertexAttribArraySettings::refresh = false

The documentation for this struct was generated from the following file: